![]() It felt impactful and somewhat more realistic if a 5 meter tall beast isn’t pinned down by some puny human. I actually didn’t mind that the mobs can push you around. Sometimes it seems like you lost threat but it’s just some whacky dodge or sidestep of the mob. Yes, the enemy AI is kinda whack, and yes, we all hate the geists. And in between always a couple of slashes to keep aggro up. The right timing for shield bash and final stand seemed crucial. I was actually surprised because it seemed to me the mobs would stick with me even after the hard taunt expired. I had 0 threat issues with the lowest carnelian. Second group avg level 24 with real healer it was a breeze. We made it but it was a sh*tshow with kiting and reviving. First group was total crap with a level 17 ‘healer’ who had 2 skillpoints in life staff. ![]() ![]() I tanked the dungeon 5 times in beta, and 2 times in live.
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